![]() The reason you're seeing the shift is that 3ds Max on its own is not color managed, while Photoshop is. I plan on reading Jeff's Colour Management Chapter again tonight, but if anyone can clear anything up in the meantime that would be great.įor what it's worth, I'm using a HP Z24X monitor that is currently using the factory profile (it's new - I haven't calibrated it yet). Or I've massively misunderstood something. Otherwise I don't see the point in using Adobe RGB as I'm constantly looking at an sRGB reference the whole time i'm in Max. I'd love to know if anyone has a seamless workflow where all colours are consistent. I was hoping that if I load the Adobe RGB profile from PS into the VFB, then what I see in the VFB would be what I see when I load the render into PS with the same Adobe RGB profile assigned. I'm currently playing around with ICC Profiles in the VFB to see if this helps. The final twist is then opening the saved image in Photoshop, it differs again. Then the problem occurs again when I render, it looks different in the VFB, although i do expect this to be a little bit different due to lights, reflections and colour bleeding. If I change the profile of the texture in Photoshop to sRGB, it looks much closer, but again it's still slightly different (see attachment). The problem with this is that it never looks the same in 3DS Max's bitmap viewer in the Material Editor. I started to make a texture in Photoshop (my profile is normally Adobe RGB). I feel like I've asked this question before, however, I'm getting quite noticeable colour shifts between programs. ![]()
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